I loathed parts of END OF WATCH and was intrigued by other parts. It felt like the video game rendition of TRAINING DAY (same writer). While both involve linear fiction, in a movie I personally feel my moral compass actively spinning as plot unfolds but in a game world I'm at liberty to experiment - consequence can be programmed but morality has no weight when "reset" is but a click away. So while END OF WATCH tries to mimic a "real" world LA experience, it broke all sense of its own cinematic rules. So experimentally it could at times look interesting but ultimately it felt morally weightless - like a movie/game hybrid. Not a fan.